— original from ❐ The Art of Game Design﹕ A Book of Lenses
-
for example: allowing choice between trusting RNG and making a skill move
-
you may need ~ use DDA to keep player in the flow state
— original from ❐ The Art of Game Design﹕ A Book of Lenses
for example: allowing choice between trusting RNG and making a skill move
you may need ~ use DDA to keep player in the flow state